The game doesn’t fill to work around the frame timing quantization problem SmoothingMaxFramerate has the same frame timing quantization problem as MaximumFPS You can now use FoVs above 74 without wide view mode Some section titles changed to make internal links less clunky Internal links changed due to markdown shenanigans, sorry! changelogĪdapted for superscalar.gg (this will continue to recieve updates on PSG) It’s often easy and cheap to upgrade, and is sometimes the difference between barely playable and mostly comfortable.
#Crosshair overlay planetside 2 ps2#
One hardware note deserves mention here: PS2 hates being stuck with single-channel RAM, as unfortunately found in many laptops. Also, while mouselook latency is good, all other latencies (as far as I know) are two frames longer than mouselook, and this mismatch has further awkward effects like your aimpoint always being two frames behind your crosshair. I’ve written up the details in a bug report here. If you want to go straight to some good setups, there are a variety of config file snippets in this section.Ī major non-obvious reason this whole thing matters is that a long-standing bug reduces your rate of fire depending on your framerate. If you think I have (or especially if you have any leads on something I’m not clear on), I’d love to hear about it! Please try it yourself first though, as a lot of the info that can be found is outdated. I keep a close eye out for changes, but am human and have likely missed something. Planetside 2 goes through a lot of changes and has a lot of odd edge cases. This version has some broken formatting for the moment, sorry about that, I’m working on it.